Bug Closed · Resolved

Add an "ignite" option in the "shoot" mechanic

#2387 opened by Unknown 4 years ago

Unknownreported this bug

Summary

The idea would be to add an "ignite" option in the shoot mechanic, so that for example a mob can shoot flaming arrows (or other projectiles)

Usage

Using this mechanic: shoot{type=ARROW;velocity=5;damage=10;ignite=true} I would be able to shoot a flaming arrow

Priority

I would say that this suggestion has low priority, but still I think that this could be a decent addiction.

Unknowncommented

You can use the onHit attribute in Shoot mechanic.

ShootingSkill:
  Skills:
  - shoot{onHit=doThis}

doThis:
  Skills:
  - ignite{}
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