Bug Closed · Resolved

Cancelled events still trigger ~onDamaged

#2457 opened by Unknown 4 years ago

Unknownreported this bug

Summary

Cancelled events from - cancelevent{sync=true} ~onAttack still trigger ondamaged effects.

Steps to reproduce

Put the following on a mob - message{m="Tier 3 dummy hit for <skill.var.damage-amount> <skill.var.damage-type> damage."} @PlayersInRadius{r=30} ~onDamaged

Hit the mob with a crucible item with

  - cancelevent{sync=true} ~onAttack

Current behavior

The cancelled damage is displayed.

Intended correct behavior

The cancelled damage is not displayed.

Unknowncommented

can confirm, really annoying

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