Bug Closed · Resolved

TakeItem

#2595 opened by Unknown 4 years ago

Unknownreported this bug

This mechanic never take out the item from the inventory of the player as it should, i have tried all kinds of ways to use it but no success so its broken .

  • takeitem{i=warped_button;amount=10} @NearestPlayer{r=10} ~onUse

Version 1.17.1 MM latest dev build

Unknowncommented

Hm, sounds like you didn't update your inventory when you first got your item through /mm items get/give command. You can update your inventory by scrolling off and then back on to your hotbar slot, opening and closing your inventory, or dropping an item off your inventory.

Unknowncommented

i exactly know what do you mean but that wasnt the issue here at all .. Takeitem doesnt work on any item no matter how many times you update it .. Its simply is broken mechanics at the moment unfortuntaly .

Unknowncommented

Can you send your startup log and a debug snippet of you casting the takeitem skill?

Unknowncommented

no sorry i cant no time really, but i will if you show me its working for you .

Unknowncommented

I will even make a video if you need .

Unknowncommented

Here's a video of it working. Using this item

Tester:
  Id: stick
  Display: '<rainbow>THIS IS A TEST SWORD</rainbow>'
  Lore:
  - '<rainbow><random.float.2to5> is a random number</rainbow>'
  - 'new line lmao'
  Skills:
  - skill{s=[
      - message{m="removing coal item"}
      - takeitem{i=coal;amount=1}
    ]} @Self ~onSwing

I'm on MM 4.14.2 premium

[Legacy attachment omitted]

Unknowncommented

Thank you for testing it . I will try to test it again with some newer build and let you know if it does work. Again thank you for your time .

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