Suggestion Closed · Implemented

Random Spawner Trouble

#3016 opened by Unknown 4 years ago

Unknownreported this suggestion

Hello! It's not about bug really, but like flaw. It's about how random spawner's conditions working with WG regions and player's protected areas. Detailed it's discribed here (in MM Discord ticket): https://tickettool.xyz/direct?url=https://cdn.discordapp.com/attachments/827463231618154506/971705858138451969/transcript-closed-2158.html

I noticed here is nearClaim condition: https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/conditions/nearclaim But it working only with GP as it's described. Problem will be solved if it will work with some additional protection plugins, like WG and Towny for example.

Also another way to fix that problem is adding regexp to region condition, for ability to use it as NotInRegion{r=*}. Or adding totally new NotInAnyRegion condition. But this way will not add ability to deny mob spawning in player's protected regions if they will be protected via any other plugin than WG. Better to have add WG and Towny support for nearClaim condition as I suppose. I hope you can add this, because for now it's really prevent me from using Random Spawners to control mob spawn over the world.

Thanks for attention!

Unknowncommented

Sorry for not being patient enough but.. Would love to see some fix for this one :( Because of this trouble wordwide Random Spawner does not work for me at all.

I'm not asking for immediatly fix, but at least some answer would be really nice >,..,> Ash already said this problem on a list but.. Here is on github some issues which exist more than one month, even more than six months :D

And again, I'm really sorry for don't have enough patiens may be, but just wanted to know if it could be fixed in near patches, because I really need this worldwide Random Spawners to work. Asking just for little feedback, hope you can understand!

Unknowncommented

Seems like ADD function is useless for worldwide using for now, may be helpful only if you using GP as protection plugin. In case we have "disable vanilla spawn" option in MM, I guess idea was to give ability to use ADD method as worldwide randomspawner same as REPLACE, so.. I would call this issue more like bug, not enchantment (or not really bug but missing thing at least). But anyway, thanks for attention >,..,> As MM Premium version owner I could expect better support or should I wait half of a year for this case to be solved? :D Thanks anyway

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