Suggestion Closed · Implemented

Mechanic to remove totem/projectile

#3046 opened by Unknown 4 years ago

Unknownreported this suggestion

Summary Mechanic that will remove projectile-like skill.

For example, you make a totem that exists. Changing a caster variable activates onTick conditions and explodes all totems (and removes them). Another example: launching projectiles with repeat and exploding them at the same time.

Usage

Removing projectiles can make new interesting mechanic combinations.

Implementation

New mechanic "removeprojectile" or "breakprojectile". Can be used like "remove" but inside projectile skill.

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