Bug Closed · Resolved

Projectile does not work properly when at distant coordinates

#3065 opened by Unknown 4 years ago

Unknownreported this bug

Summary First of all, I am a translator because I do not speak English.

Minecraft versions 1.17.1, 1.18, and 1.18.2 all work the same. I used the latest development build of mythic mobs version. If I change the version to 5.0.0, it works fine, but if I change it to 5.1.0, this problem occurs. We used version 1.3.1 of the mythic lib.[Legacy attachment omitted]

In Minecraft, the further away from 0 the in-game coordinates are, the less the Projectile will fire properly and straight. For example, when the coordinates are x=200000,z=20000, when the IceBolt in the Projectile example is fired, the attack will not hit the player and will be fired slightly off. The further away the coordinates are, the larger this shift will be.

Steps to reproduce Projectile skills included the following https://pastebin.pl/view/6d18cc7c

The rest of the test was done by going to coordinates x=200000,z=20000 in Minecraft and making the mob that activates this skill appear.

Current behavior

All Projectile skills will not work properly. There is no problem with respect to locations where the coordinates are close to zero.

Intended correct behavior

It is the successful operation of the Projectile and the arrival of the skill at the set location.

Server log file

https://pastebin.pl/view/cf3f92d5 Debug log snippet

Same as above.

Proposed fixes

Describe what you think the issue or any potential fixes may be.

Unknowncommented

Closing due to inactivity and major version changes. If this bug is still relevant, re-open this issue with modern-version server logs, steps to reproduce and relevant mob/item configs used to test.
MythicLib has been known to cause damage, coordinate, and behavior issues in calculations. This may require reporting it to their support as well.

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