Suggestion Closed · Implemented

[Suggest] suppot terra plugins

#3343 opened by Unknown 4 years ago

Unknownreported this suggestion

Summary

Hopefully the biomes in randomspawns can also specify terrain plugin biome.

Usage Note "biomes":

RandomSkeletalKnight:
  MobType: SkeletalKnight
  Worlds: terra
  Chance: 0.001
  Priority: 1
  Action: REPLACE
  Biomes: TERRA:OVERWORLD/OVERWORLD/WETLANDS,TERRA:OVERWORLD/OVERWORLD/BEACH
  Conditions:
  - outside true

When the server has the terra plugin, the biome in F3 will look like this: [Legacy attachment omitted]

Value

Having the terra plugin and mythicmobs work together allows me to create more unique environments.

Priority

If you can, give priority to supporting terra plugins, I have spent a lot of time on this. https://www.spigotmc.org/resources/terra.85151/

Unknowncommented

This should already work (they need to be lowercase though)

Unknowncommented

I used another structure and it worked fine in version 5.1.2-5e1487cb.

RandomSkeletalKnight:
  MobType: SkeletalKnight
  Worlds: terra
  Chance: 0.95
  Priority: 1
  Action: ADD
  Conditions:
  - biome{b=terra:overworld/overworld/wetlands} true
Unknowncommented

Hey! I finally got this working too. I had been struggling with the “Biomes” vs “Biome” issue for a while, and switching to biome{b=terra:overworld/overworld/wetlands} true fixed it perfectly in version 5.1.2-5e1487cb. It feels kind of like when I started my first detox drip — at first, I didn’t notice much, but after a while, everything just clicked. Detoxifying your body can give you an incredible surge in vitality and wellness that improves all areas of your life, and in a weird way, getting this setup right feels like clearing out all the hidden “toxins” in my configuration—suddenly everything runs smoother and more naturally.

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