AI Goal Selectors doesn't work for some mobs. Using only clear fastest testing method.
If meleeattack goal is used in one of the mobs that are broken, the mob stops after a certain period of time if the player does not move at all and does nothing until the player moves. Example video for this behavior: https://www.youtube.com/watch?v=4eXlndiBI7E
AIGoalSelectors:
- clear
Working mobs: blaze, creeper, drowned, endermite, evoker, ghast, husk, magma_cube, pillager, ravager, shulker, silverfish, slime, vex, vindicator, witch, zombie, zombie_villager, bee, cave_spider, enderman, iron_golem, llama, panda, polar_bear, spider, wolf, zombified_piglin
Not working mobs: elder_guardian, guardian, hoglin, phantom, piglin_brute, skeleton, stray, wither_skeleton, goat, zoglin, piglin,
Many mobs are unimportant, but can you fix the skeleton family?
Tested with 1.18.2 Purpur and MythicMobs-5.1.4
Edit more info: Use meleeattack on zombies make zombie freezee issue same as video.
AIGoalSelectors:
- clear
- meleeattack