Bug Closed · Resolved

fluidcollisionmode for raytrace and itemrecharging condition

#3712 opened by Unknown 3 years ago

Unknownreported this bug

Both of these things dont work under any circumstances, as if it wasnt in code at all, any help?

Weapon_Tipper: Conditions:

  • itemrecharging false TargetConditions:
  • distance{d=2.5to3.2} castinstead Weapon_Tipper_2-3
  • distance{d=1.5to2.5} castinstead Weapon_Tipper_1-2
  • distance{d=0to1.5} castinstead Weapon_Tipper_0-1

Paragon_HarbingerBolt: Conditions:

  • stringequals{val1="%changeoutput_>_{mmobuffs_stacks_harbingerboltcharge}_0_true_false%";val2="true"} orElseCast Paragon_HarbingerFail Skills:
  • raytrace{entitySkill=Paragon_HarbingerBolt-oH;locationSkill=Paragon_HarbingerBolt-oE;headshotMultiplier=1.5;fcm=NEVER} @targetlocation
  • effect:particles{p=FLASH;a=1;y=1.0;sideOffset=0.5} @self
  • command{c="mmobuff give <target.name> harbingerboltcharge 30 SET 1 SUBTRACT -s"} @self
Unknowncommented

the raytrace isnt a part of the skill

Unknowncommented

Closing this due to inactivity and major version releases since. If this issue is still relevant, please re-open the issue with a modern-version server log, example configurations being used to test, and step-by-step info to reproduce the issue.

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