Bug Closed · Invalid

Effect "bloodyscreen" disallows interacting

#4080 opened by Unknown 3 years ago

Unknownreported this bug

Summary

I have a "singleton" logic mob that has a ~onTimer:50 which ultimately applies an effect:bloodyscreen for 55 ticks.

When the bloodyscreen effect is on a player they cannot interact with anything. For instance, if you look at a door within range, the outline to denote interactability does not show up nor does right click open/close the door.[Legacy attachment omitted][Legacy attachment omitted]

Steps to reproduce

MM.yml shows the relevant logic. Spawn the custom mob to begin. Try to interact with a chest/door/etc.

Please note that it also does not affect all players with targeter "@Server". I have not dug deep into this issue, but sometimes it will affect some people but not others. I have no more info on that at this time.

Unknowncommented

This is a limitation of how the effect is done and isn't something we can really fix

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