Bug Closed · Could not replicate

signal not working properly with MIR, works with EIR

#4117 opened by Unknown 3 years ago

Unknownreported this bug

Signal seems to have some kind of range restriction not set by MIR's range when cast with MIR from a player.

This works at my specified range (from item): - signal{s=BoundarySet} @EIR{r=100;t=MyMob} This does not work at specified range, or at all. Usually fires sometimes when I'm close: - signal{s=BoundarySet} @MIR{r=100;t=MyMob}

MM 5.3.2 Build a82ea99c Paper: 1.19.4

Unknowncommented

These testing mobs work as intended in our testing environment:

TestSignaler:
  Display: '<gold>TestSignaler'
  Skills:
  - signal{signal=TEST} @EIR{r=32} ~onInteract
  - signal{signal=TEST} @MIR{r=32;types=TestSignal} ~onDamaged

TestSignal:
  Display: '<gold>TestSignal'
  Skills:
  - message{m="i got signaled!";audience=WORLD} @self ~onSignal:TEST
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