Suggestion Closed · Implemented

Suggestion to Spawner update part 2

#4147 opened by Unknown 3 years ago

Unknownreported this suggestion

ActivationRange is checking every direction of the spawn point. When building a multi floor cave we don't want to mobs from another floor spawn while no player in the same floor. Right now only options is we have is make other floor range is bigger then ActivationRange. Can we get a ActivationRangeY so we can control the Y of the spawner ActivationRange ? Like we set ActivationRange 48 and ActivationRangeY is 10 so mobs in another floor will not trigger to spawn.

Unknowncommented

Closing this due to inactivity and major version releases since. If this issue is still relevant, please re-open the issue with more expansive and specific use-case potential.

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