just like radiusy in BlocksNearOrigin. I think radiusy for Multi-Entity Targeters is really crucial. when making a high radius skill but you don't want it to target mob that's too high. should have this option in
radiusy for some Multi-Entity Targeters
#4162 opened by Unknown 3 years ago
Unknownreported this bug
Unknowncommented
This is best done with conditions because of how the radius algorithm works, it would add a lot of overhead to always check y-radius on every targeter.
You can just use @EntitiesInRadius{r=10;conditions=[ - ydiff <5 ]} on any targeter
Unknowncommented
Hello, sorry for being late. as this is like a enhancement request, I think I shouldn't create new issue, right? so, ydiff condition is actually a very good solution, but it is only checking between "caster and target". would it be possible to check between origin and target? I wanna use stuff like EntitiesNearOrigin too.
I tried added {fromorigin=true} to the skill, but it doesn't work, because the caster location is still the caster location.
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