Bug Closed · Could not replicate

Biometype and biomes conditions borks random spawns in some builds.

#4199 opened by Unknown 3 years ago

Unknownreported this bug

I am currently trying to trace down what happened but I have gotten a few messages about Biometypes and biome conditions not working in randomspawns.

Currently we can track down Plugin build: 41bb661a Version 5.3.3 on Paper-84 to have an issue.

It is difficult as there does not seem to be an error attached to this. Although some have encountered errors, but getting logs is like pulling teeth apparently. Can we check that build and see if there is anything obvious?

Unknowncommented

Can confirm - Specifically when using biometype as listed on the wiki Code for biometype - biometype(t=plains) or biometype(t=minecraft:plains) doesnt work and seems to break vanilla spawning for mc, vanilla mc hostile mobs will spawn day or night and dont take damage from the sun after doing /mm reload with the biometype tag added. Removal of conditions and reloading of mm does not fix. removal of conditions and server restart is needed for mm to spawn mobs again

Unknowncommented

Adding 5.4.0 MM , Build ec72b888, Paper 96 to this issue

Unknowncommented

Use the "Biomes" field for biomes, not the condition (although the condition works for me).

Also the concept of "Biome Type" was removed by Mojang in recent versions and is no longer a thing sadly.

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