Bug Closed · Resolved

RandomSpawns hates conditions, and now so do I.

#4216 opened by Unknown 3 years ago

Unknownreported this bug

MM 5.0.0 Free Stable - MM 5.3.5 Premium Stable | Non Devbuild | Build 64893d49 Paper 100 and some others. Trying to fix borked spawns on a server. If I wipe the conditions field, they spawn. Else busted. Weird thing is, they worked for a little bit. Like full on and then just decided to go away forever :shrug: This shows up in console in one case, but as you can see, I cannot tell if its related :o

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This is the config.yml: https://pastebin.com/2KzChHX7 This is the RS file: https://pastebin.com/qq6hyCpv

Is something wrong here that I am overlooking maybe? Even MM debug 9 did not show me anything relevant other than points were in fact generated. I can spawn the mobs manually. There didn't appear to be any conflicting plugins.

Unknowncommented

Same issue here. Half of my random spawns have decided to just no longer function, and while trying to set up some new ones I've realized that most conditions completely stop them from working.

Unknowncommented

Are you testing this in survival mode?

Is it showing the conditions being ran and failing in debug mode?

Unknowncommented

Yes it is in survival All logs are attached above.

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