Bug Closed · Resolved

livinginradius condition does not appear to function

#4251 opened by Unknown 3 years ago

Unknownreported this bug

MM version 5.4.0 || PaperMC-100 1.20.1 The condition "livinginradius" does not evalutate all mobs in the radius. There is no console error for it. This is the skill:

  - potionclear{t=INVISIBILITY} @self ~onTimer:5 ?!livinginradius{r=15;a=>2}

In it I am assuming the mob counts itself and the player nearby "owner" This skill however works fine:

  - potionclear{t=INVISIBILITY} @self ~onTimer:5 ?!mobsinradius{t=SkeletalMinion;r=15;a=>2}

However, this means I have to specify each mob on the server for the bodyguard use case I need it for. This is tedious and should not be necessary. Please correct me if I am somehow doing this wronf, otherwise I must notify this as a bug.

Unknowncommented

Mobs should not be counting themselves in this case

Unknowncommented

This issue is also now on 1.20.2 PaperMC 298 MM version 5.4.4 DEV Build number: 600ec8b5

  - remove @self ~onSpawn ?livinginradius{a=<10;r=10}

does not remove the mob in question. However, changing it to a=0 does function as intended. Testing with a spawn egg throw.

Unknowncommented

Is there any chance this can get fixed soon? "livinginradius" This is quite essential.

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