Bug Closed · Resolved

LevelModifier calculation error

#4282 opened by Unknown 2 years ago

Unknownreported this bug

Summary

The health and damage calculations under the LevelModifier of MOBS are abnormal

For example: Health: 1455

Damage: 100

LevelModifier:

Health: 1455

Damage: 1000

Normally, when a monster's level is 2, its health should be 2910 with 1100 damage, but its actual health is only 2000+damage, which is even lower

Of course, the upper limit of my server's health and damage is set at 2.1 billion

I hope to fix this vulnerability as soon as possible. Thank you to the developers, they have worked hard.

Unknowncommented

Closing this due to inactivity and major version releases since. If this issue is still relevant, please re-open the issue with a modern-version server log, example configurations being used to test, and step-by-step info to reproduce the issue.

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