Bug Closed · Could not replicate

Mountme mechanic makes target armorstand disappear.

#4299 opened by Unknown 2 years ago

Unknownreported this bug

MM 5.4.0 28c6b0f1 || Paper 169 (1.20.1)

The mountme mechanic seems to work for mobs aside from an Armorstand. Not sure if this was intentional. Tried MIR, EIR, Children.

Script:

# Mob file:
Skills:
- mountme @EIR{r=5;limit=1;sort=NEAREST;delay=5} ~onSpawn

# Skills
Test:
  Type: Armor_Stand
  Display: 'Test'
  Options:
    Invisible: false
    Invincible: true

This was all I found aside from the inital spawn event: image

Unknowncommented

The intended function works if I cast mounttarget from the armorstand @MIR

Unknowncommented

Skills don't target armor stands by default. You have to add targetArmorStands=true or change the default setting in config.yml.

Unable to replicate this though

TestMountMe:
  Template: TestingDummy
  Display: '<gold>TestMountMe'
  Skills:
  - skill:DontMove ~onSpawn  
  - mountme @EntitiesInRadius{r=5;targetArmorStands=true;conditions=[ - player false ]} ~onTimer:50

This is working fine for me with armor stand mobs. It may be despawning for a different reason.

Unknowncommented

Thank you, I will check this out again later, I did set the config up, but after I moved to another mechanic. Will revisit when I have time

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