Bug Closed · Resolved

[Suggestion] Add PowerAffectDamage=true/false for Damage mechanic

#4361 opened by Unknown 2 years ago

Unknownreported this bug

Summary

Add a Damage mechanic option specifically for toggling the usage of power

Usage

Would let players use power for Projectile velocity and range without changing damage. In my case crucible ~onShoot forces power to be used in proportion to bowtension which makes custom damage less flexible.

Value

The ability to toggle power will allow for better power usage and more customization

Priority

I assume this would be an easy implementation but not too high a priority.

Implementation

The same way Projectiles have Poweraffectvelocity and poweraffectrange.

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