Bug Closed · Resolved

OnInteractMechanic filtering

#4400 opened by Unknown 2 years ago

Unknownreported this bug

Currently, this aura uses PlayerInteractEntityEvent#getRightClicked while filtering interactions. [Legacy attachment omitted] The correct method should be PlayerEvent#getPlayer since it is the player who has the tracker

Unknowncommented

Closing this due to inactivity and major version releases since. If this issue is still relevant, please re-open the issue with a modern version, or reach out in our support Discord for API-related help and feedback.

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