Bug Closed · Resolved

Random Spawns not functional after World Reset

#4445 opened by Unknown 2 years ago

Unknownreported this bug

How to Reproduce

Reset a world using something such as XenoWorldReset or CyberWorldReset, then check the random spawns of that world, and see that mobs do not randomly spawn.

Issue

We use a plugin that automatically resets our Resource world after 3 days. Once that time is up, the world resets. However, when it resets, between the time that the reset occurred, and the next server restart, random mob spawns do not work in that world. You can fix this by restarting the plugin. However, obviously that is just a temporary, and manual fix to the issue.

Intended Behavior

The random spawns should still happen even after the world is reset.

Server Startup Log

https://pastebin.com/9qPwyPsp

Unknowncommented

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Unknowncommented

Closing this due to inactivity and major version releases since. If this issue is still relevant, please re-open the issue with a modern-version server log, example configurations being used to test, and step-by-step info to reproduce the issue.
Random spawns have received major system changes in recent versions.

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