Bug Closed · Invalid

FollowRange is breaking ThreatTable mobs

#4742 opened by Unknown 2 years ago

Unknownreported this bug

When FollowRange lets say set to 5 mob will aggro any enemy enter the 5 block radius. If enemy will out 5 block radius mob will lose aggro. Bug is mob should not lose aggro if ThreatTable is enabled. It was working fine before when we are using MM 5.2 But latest 5.6 dev builds is broken. Mob lose aggro even ThreatTable is enabled. If this is a new design choice, could you please add a setting where we can change it? Please don't hardcode this let us change.

  Type: ZOMBIE
  Health: 1000
  Damage: 1
  AIGoalSelectors:
  - clear
  - meleeattack
  - randomstroll
  - randomlookaround
  AITargetSelectors:
  - clear
  - players
  Modules:
    ThreatTable: true
  Options:
    Silent: true
    Despawn: true
    FollowRange: 5
    PreventOtherDrops: true
    PreventItemPickup: true
    PreventSunburn: true
    KnockbackResistance: 1.0
    PreventMobKillDrops: true
    NoDamageTicks: 1

Example video (Mob not lose aggro in old MM versions when ThreatTable enabled) https://www.youtube.com/watch?v=jxMrseRFzgk

After fixing the bug please can we get FollowRange mechanic to ?

Unknowncommented

For any mmorpg/arpg games aggro range and lose aggro is totally different distance. Usually lose aggro is 3 or four times more then aggro range. Right now aggro range working perfect with FollowRange but we have no control over lose aggro range. If we have FollowRange mechanic we can run it when mob onEnterCombat to something bigger number to fix the issue. If this mechanic technically is not possible can we get back ThreatTable mobs not obey the FollowRange for lose aggro like before but with config to enable ? (some users may don't want that)

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