Bug Closed · Resolved

Bulletmatchdirection attribute does not always work in mob type projectiles

#5187 opened by Unknown 2 years ago

Unknownreported this bug

**Summary Bulletmatchdirection attribute doesn't work at all or does after time here is a video of how it looks rn https://youtu.be/87dY_Gz684o

Steps to reproduce

here is the skill from the video the https://pastebin.com/B1U2kxb8 the mob that you can see is not working https://pastebin.com/JGwrxefA [Legacy attachment omitted]

i attached a file where you can see that the model is correctly oriented

Current behavior does not rotate or does after 4/5 seconds and after that it doesn't always work

Intended correct behavior rotates at the start of the projectiles

Server log file https://pastebin.com/Pk3hTbTx

Debug log snippet https://pastebin.com/2b0XKM9e

Proposed fixes idk

Describe what you think the issue or any potential fixes may be.

Unknowncommented

i changed the smaller ones to something else cuz they were hard to spot but didn't change the main ones

Unknowncommented

Closing due to inactivity and major version changes since posting. If this issue is still present, re-open this issue with a modern-version server log, configs used to test and steps to reproduce.

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