Bug Closed · Resolved

Lunge Mechanic does not allow entities to lunge upwards towards the Target Location.

#5218 opened by Unknown 2 years ago

Unknownreported this bug

Title - the Lunge mechanic only applies x / z axis momentum, and doesn't allow the caster to move upwards towards the Target. This limits what can be done with the mechanic, such as aerial attacks and upwards lunges.

I understand that vy controls the y momentum, however, it is not precise and does not allow you to lunge directly towards the target location.

I propose adding the dtt=true (direction towards target) parameter to Lunge, so the caster is launched at a constant velocity towards the Target.

Alternatively, ddt=true could be added to the velocity mechanic, orienting the "relative" direction to face towards the target when running the mechanic with relative=true.

Unknowncommented

Edit: Found out Propel exists, whoop. ddt=true for Velocity would be pretty nice though.

Sign in to join the discussion.