Suggestion Closed · Implemented

I think Prevent Trans formation should call InWaterTime and not DrownedConversionTime

#5232 opened by Unknown 2 years ago

Unknownreported this suggestion

Summary

I think Prevent Trans formation should call InWaterTime and not DrownedConversionTime Because InWaterTime is used to control the time before starting conversion DrownedConversionTime is the time from the start of the conversion to the completion of the conversion. [Legacy attachment omitted][Legacy attachment omitted]

Steps to reproduce

Provide a full set of steps used to reproduce the bug, including links to SEPARATE Pastebin pastes for each relevant configuration file.

[Legacy attachment omitted][Legacy attachment omitted][Legacy attachment omitted] I need to call the command to prevent the zombies from transforming But command feedback will always appear, and there is no way to hide it.

Current behavior

Describe what happens currently, while the bug is affecting your server.

the "PreventTransformation" should call InWaterTime to control the time before starting conversion.

Intended correct behavior

Describe what you think should happen instead of the bug.

Server log file

Provide a link to a Pastebin paste with a copy of your server's latest.log file from startup to "Done!" AND includes a player connecting.

NONE

Debug log snippet

Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior.

NONE

Proposed fixes

Describe what you think the issue or any potential fixes may be.

NONE

In addition, I also hope that skeletons can also

"Convert

A skeleton stuck in the young snow transforms into a wanderer Skeletons will begin to transform into wanderers after being in light snow for 7 seconds (140 game ticks), and will take another 15 seconds (300 game ticks) to complete. After being transformed into a wanderer, its health points will be restored to full, and the equipment and weapons it originally carried will not disappear."

[Legacy attachment omitted]

KEEP skeletons "TicksFrozen" 139

[Legacy attachment omitted]

Unknowncommented

Added Options.PreventConversion

Unknowncommented

No, because after the transformation occurs, it is the monster's device that is affected. What should be prevented is the impending Trans formation [Legacy attachment omitted] [Legacy attachment omitted]

Unknowncommented

Please open a new [Feature Request] with current information if you would like to add a new feature.
The topic of this request seems to be covered in the new PreventConversion mob option added.
If that option has a bug, such as still converting entities or adjusting their equipment, please report that as a bug issue with server logs and steps to reproduce.

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