Bug Closed · Resolved

holding condition validates AIR as specific mmoitem after restart

#5293 opened by Unknown 2 years ago

Unknownreported this bug

Summary

Describe the bug encountered in detail.

Steps to reproduce

Provide a full set of steps used to reproduce the bug, including links to SEPARATE Pastebin pastes for each relevant configuration file.

Not sure which are relevant. This could be a config issue, so I've included all I thought could be helpful. Apologies if this is a configuration issue.

Current behavior

I have a skill with a TriggerCondition of the player holding a specific MMOItem. This works fine, but when I restart the server it validates AIR as the specific MMOItem. This is fixed after running /mm reload, where the condition then works as intended.

Intended correct behavior

The TriggerCondition should function correctly after server restart without requiring a plugin reload.

Server log file

Provide a link to a Pastebin paste with a copy of your server's latest.log file from startup to "Done!" AND includes a player connecting. https://pastebin.com/r5dqd8Um

Debug log snippet

Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior. /mm debug mode true repeatedly said "Debug Level must be an integer (1-5)" despite me trying /debug level 5. SOL :p

Proposed fixes No idea

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