Bug Closed · Resolved

followUnseen in AI Goal meleeattack breaks very easily

#5916 opened by Unknown 1 year ago

Unknownreported this bug

Summary

the followUnseen attribute in AI Goal meleeattack breaks very easily and randomly

Steps to reproduce

for now it feels like it just happens at random after i have my server up for a while. Very annoying cause every time this happens I feel like I was the one who broke it with the latest thing / change that I added; and a server restart will have the AIGoalSelector Meleeattack{followUnseen=true} working properly again... | ...I will update this post when I find a way to recreate this issue reliably

Current behavior

mob skips Meleeattack and goes to the next thing in the AIGoalSelectors tree when a target is not in sight, skills with @target targets also stop working when no target is insight.

Intended correct behavior

mob going after player as long as it's in range, with @target selector ignoring walls between mob and target.

Server log file Debug log snippet

all three logs are too big and did not use debug

Unknowncommented

this is a vanilla AI goal so there's nothing we can do to fix functionality with that, if you require enhanced functionality i suggest using our ThreatTables feature. with the right options it should solve your problem

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