Summary
the followUnseen attribute in AI Goal meleeattack breaks very easily and randomly
Steps to reproduce
for now it feels like it just happens at random after i have my server up for a while. Very annoying cause every time this happens I feel like I was the one who broke it with the latest thing / change that I added; and a server restart will have the AIGoalSelector Meleeattack{followUnseen=true} working properly again... | ...I will update this post when I find a way to recreate this issue reliably
Current behavior
mob skips Meleeattack and goes to the next thing in the AIGoalSelectors tree when a target is not in sight, skills with @target targets also stop working when no target is insight.
Intended correct behavior
mob going after player as long as it's in range, with @target selector ignoring walls between mob and target.
Server log file Debug log snippet
all three logs are too big and did not use debug