Bug Closed · Resolved

fleeConditional bricks itself when mob is on transparent blocks

#5936 opened by Unknown 1 year ago

Unknownreported this bug

Summary

fleeConditional brakes when the mob with said AI is on transparent blocks

Steps to reproduce

by using - fleeConditional{distance=16;conditions=[ - TargetWithin{d=16} true ]} and having the target be on glass, trapdoor (top,bottom half both works) mob will ignore fleeConditional, and go to the next AiGoal in the chain

Current behavior

mob will ignore fleeConditional, and go to the next AiGoal in the chain

Intended correct behavior

mob should not ignore fleeConditional, and do not go to the next AiGoal in the chain

[Legacy attachment omitted]

Unknowncommented
AIGoalSelectors:
    - clear
    - fleeplayers{distance=8,s=1.35}
    - fleeConditional{distance=16;conditions=[  - TargetWithin{d=16} true ]}
    - randomstroll
    - meleeattack{s=1;followUnseen=true;ar=20.0}

is what i have here for AIGoalSelectors

Unknowncommented

Closing due to inactivity and major version changes since posting. If this issue is still present, re-open this issue with a modern-version server log, configs used to test and steps to reproduce.

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