Summary
When adding a startYOffset argument to the particleline / particlelinering mechanic, the particles are looking strange:
Steps to reproduce
Using command /mm t m - particlelinering{particle=flame;ys=1;yt=1;fo=false;rr=0.1;delay=25} @forward{f=11} or by adding a particlelinering{particle=flame;ys=1;yt=1;fo=false;rr=0.1;delay=25} @target ~someTrigger skill on a mob.
Current behavior
With ys=1, it currently looks like this:
[Legacy attachment omitted]
Intended correct behavior
This picture was taken with ys=0, but with ys=1 it should look like this, but 1 block higher.
[Legacy attachment omitted]
Server log file
No errors in the logs, the server and plugin think it's working fine.
Debug log snippet
No errors in the logs, the server and plugin think it's working fine.
Proposed fixes
The targetYOffset is working fine, just make the startYOffset working like this!