Bug Closed · Resolved

particleline & particlelinering startYOffset broken

#5959 opened by Unknown 1 year ago

Unknownreported this bug

Summary

When adding a startYOffset argument to the particleline / particlelinering mechanic, the particles are looking strange:

Steps to reproduce

Using command /mm t m - particlelinering{particle=flame;ys=1;yt=1;fo=false;rr=0.1;delay=25} @forward{f=11} or by adding a particlelinering{particle=flame;ys=1;yt=1;fo=false;rr=0.1;delay=25} @target ~someTrigger skill on a mob.

Current behavior

With ys=1, it currently looks like this: [Legacy attachment omitted]

Intended correct behavior

This picture was taken with ys=0, but with ys=1 it should look like this, but 1 block higher. [Legacy attachment omitted]

Server log file

No errors in the logs, the server and plugin think it's working fine.

Debug log snippet

No errors in the logs, the server and plugin think it's working fine.

Proposed fixes

The targetYOffset is working fine, just make the startYOffset working like this!

Unknowncommented

This could be calculation errors from lacking the faulty=false attribute.
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Closing due to inactivity and major version changes since posting.

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