Bug Open

WIldcards not working on blocktypes material list

#6328 opened by Unknown 1 year ago

Unknownreported this bug

Summary

Using wildcards on conditions like onblock or onblocktype doesn't work. Using devbuild "Build 5409".

Steps to reproduce

RandomSkeletonKing:
  Type: SkeletonKing
  Worlds: world
  Chance: 0.1
  Priority: 1
  Action: REPLACE
  Conditions:
  - outside true
  - onblock{m=*_GLASS} true

Current behavior

The plugin outputs the following:

[18:10:25 WARN]: [MythicMobs] [BlockType] '*_GLASS' is not a valid block type.

Intended correct behavior

Correctly loading the blocktype with wildcard.

Unknowncommented

Should be fixed in the latest version!

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