[Legacy attachment omitted] I am experiencing lag spikes on my Minecraft server due to high thread usage from the MythicMobs plugin. The performance issue primarily occurs during combat or interactions involving mobs, with the server thread being heavily utilized by various functions, such as the ProjectileTracker and MobBulletTracker. This leads to noticeable lag spikes and affects the overall gameplay experience.
Lag Spikes Caused by MythicMobs Plugin – High Server Thread Usage
#6598 opened by Unknown 11 months ago
Unknownreported this bug
Unknowncommented
It would be incredible helpful if you can narrow down what the heavy parts are. Projectiles are naturally heavy, as they need to check all kinds of data every tick (by default). I am seeing here a 5% threat usage by Mythic Mobs, which is not unheard of nor critical.
would love to hear back from you, with examples of heavy mechanics. Closing for now, you can reopen with new info.
Unknowncommented
hey there sorry for late respond i thought gitlab is like github telling me in email [Legacy attachment omitted]
here is screenshot for it
Unknowncommented
and i got alloc profiler and saw this from mythicmobs you might want to check it out [Legacy attachment omitted]
on 3 min it had 1.2G alloc/dealloc
Sign in to join the discussion.