Unknownreported this suggestion
would be great if these gets added onThrow and onPull
For Example: if a mob gets pulled/throw by the
- pull{velocity=4} or
- throw{velocity=2;velocityY=2}
it can be cancelled or trigger a skill & mechanic
Examples:
-
lightning @EntitiesInRadius{r=10} ~onThrow
-
lightning @EntitiesInRadius{r=10} ~onPull
-
cancelevent{sync=true} @self ~onThrow
-
cancelevent{sync=true} @self ~onPull
-
skill{s=BurnThePetsAndPlayers} ~onThrow
-
skill{s=BurnThePetsAndPlayers} ~onPull
Useful for Huge Bosses (Mobs) you want him not to be affected by pull & throw which makes him look cool and not goofy