Bug Closed · Could not replicate

onShoot causes subsequent fired skill to deal less damage using damage placeholder

#6645 opened by Unknown 11 months ago

Unknownreported this bug

Using a crossbow, when I fire a skill using the onShoot trigger (im not hitting the player, im just damaging nearby players) the skill does less damage then intended, and if I fire it using another trigger (like onItemDrop) it does the correct full amount of damage. Same skill just different triggers.

Unknowncommented

Hi there,

Without a config to check this, this would be kinda shooting blind. can you provide steps to reproduce this?

Thanks, closing for now, you can reopen it when you have the steps to reproduce this

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