Bug Closed · Invalid

onSurface=true not working in summon mechanic

#6652 opened by Unknown 10 months ago

Unknownreported this bug
  • summon{type=Chains_of_Void_Portal_3;amount=1;radius=0;yRadius=0;onSurface=true} @selflocation{ForwardOffset=-9}

for example, a mob spawned like this is spawning whenever the player is looking instead on a solid block. seems like onsurface is not working at all in this mechanic. please fix it thank you!

Unknowncommented

this is expected from your setup. radius=0;yRadius=0 this means that it will not search for a safe spot to spawn it on. if you must have it spawn safely and onsurface, then radius=1;yRadius=5;onsurface=true would work. I tested this, and works as intended.

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