Summary
Can't reliably flag something as being "in water" if something when it is in a "waterlogged block", very annoying for kelp forest and lakes with seagrass; and especially bubble columns and the hundreds of water logged block variants.
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So making *Water Wildcard for the BlockType Condition actually work would do the trick,
but ideally it being it's own "InLiquid" Condition, with it's own Attributes would be even better. Cause technically "water" is not a block, it is a fluid in F3 debug.
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| types | type, t, fluid, liquid | the fluid type to check for | WATER |
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Usage!
Used to check for water instead of listing every type of waterlog able block with [waterlogged=true] behind it, like oak_fence[waterlogged=true],spruce_fence[waterlogged=true]...
Value
Allowing for water based kits and abilities to be made easier.
Priority
High, the fact that "waterlogged kelp" is not considered as in water is gonna piss people off