Bug Closed · Resolved

Velocity sink issue

#6726 opened by Unknown 9 months ago

Unknownreported this bug

Summary

Describe the bug encountered in detail.

When i set velocities Y to velocity{m=add;x=0;y=0.025;z=0;repeat=20;repeati=1} @self ~onSpawn, the mob would not fall, at the moment it's slowly falling. i.e. when placing on water or in the air it slowly sinks until hitting solid blocks as opposed to staying where it was spawned.

Steps to reproduce

Give a Mob the skill

  • velocity{m=add;x=0;y=0.025;z=0;repeat=20;repeati=1} @self ~onSpawn

spawn it on water or in the air and watch it sink/fall slowly

It was last working in 5.9.5 without issue.

Current behavior

Rather than staying in it's spawn location, the mob sinks slowly.

Intended correct behavior

Mob should stay where it's spawned, when player mounts the player can move the mob, when play dismounts the mob again stays where it's left.

Server log file

There is nothing negative in my server log referring to mythicmobs or the specific mob. No errors, no warns.

Debug log snippet

https://mclo.gs/ZdPpwpf

Proposed fixes

In 5.9.5 it was working fine, maybe the solution is back there.

Unknowncommented

ended up being anticheat velocity and gravity simulation check settings in spartan anticheat, one of the two that is, which one exactly i do not know.

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