Bug Open

potions effect are being forced even if force=false

#6813 opened by Unknown 8 months ago

Unknownreported this bug

hello, use this as an example

/mm test mechanic - potion{type=DARKNESS;duration=200;level=4;force=false} @self

spam it a bit and you will see that the potion effect will get refreshed (re-applied) even tho force=false

quoting the wiki this is not intended Whether not to override the current potion effect or not.

it should not force if force is false

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