Unknownreported this bug
Summary
I have FancyDrops with RequiredDamagePercent:5 but any player that made a hit gets the drop.
Steps to reproduce
Drops:
- EndWalkerDropTable 1
DropOptions:
DropMethod: FANCY
ShowDeathChatMessage: false
ShowDeathHologram: true
PerPlayerDrops: true
ClientSideDrops: true
Lootsplosion: false
HologramItemNames: false
ItemGlowByDefault: true
RequiredDamagePercent: 5
Modules:
ThreatTable: true
In a droptable I have MythicItems, only 1 of them must be dropped.
EndWalkerDropTable:
TotalItems: 1
Drops:
- NightmareBow 1
- HealingSword 1
Current behavior
Any player that dealed at least 1 hit can get the drop from the mob.
Intended correct behavior
Should work as per percentage of damage by player.