Unknownreported this bug
Summary
livinginradius{a=<25;r=50} true
The condition works fine for skills, but not working in RandomSpawn conditions.
I've tried a=0to1000, true/false, everthing.
Steps to reproduce
bugbear:
MobType: bugbear
Worlds: world
Chance: 0.0003
Priority: 1
Action: ADD
UseWorldScaling: false
Level: 4
Cooldown: 30
Conditions:
playerwithin{d=100} true
region{r=pontevasto,topcodex,attributi,skilltree} false
biome{b=MEADOW,PLAINS}
mobsinchunk{a=<3} true
livinginradius{a=<25;r=50} true
outside
lightlevelfromblocks{l=0} true
inblock{b=WATER,LAVA,POWDER_SNOW} false
onblock{b=GRASS_BLOCK,COARSE_DIRT,ROOTED_DIRT,DIRT_PATH,MOSS_BLOCK,DIRT,LIME_TERRACOTTA,GREEN_CONCRETE_POWDER,GRAVEL} true
They don't spawn. Change living in radius from true to false, they don't spawn. Remove the condition, they spawn. Try same condition block inside a skill that does a sound, mm test cast, it works. The issue is releated only to randomspawn. i've tried even with the syntax a=0to25