Bug Closed · Resolved

LivingInRadius condition not working for RandomSpawn

#6902 opened by Unknown 6 months ago

Unknownreported this bug

Summary

livinginradius{a=<25;r=50} true The condition works fine for skills, but not working in RandomSpawn conditions. I've tried a=0to1000, true/false, everthing.

Steps to reproduce

bugbear:
  MobType: bugbear
  Worlds: world
  Chance: 0.0003
  Priority: 1
  Action: ADD
  UseWorldScaling: false
  Level: 4
  Cooldown: 30
  Conditions:
  
playerwithin{d=100} true
region{r=pontevasto,topcodex,attributi,skilltree} false
biome{b=MEADOW,PLAINS}
mobsinchunk{a=<3} true
livinginradius{a=<25;r=50} true
outside
lightlevelfromblocks{l=0} true
inblock{b=WATER,LAVA,POWDER_SNOW} false
onblock{b=GRASS_BLOCK,COARSE_DIRT,ROOTED_DIRT,DIRT_PATH,MOSS_BLOCK,DIRT,LIME_TERRACOTTA,GREEN_CONCRETE_POWDER,GRAVEL} true

They don't spawn. Change living in radius from true to false, they don't spawn. Remove the condition, they spawn. Try same condition block inside a skill that does a sound, mm test cast, it works. The issue is releated only to randomspawn. i've tried even with the syntax a=0to25

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