Suggestion Open

[Feature Request] cast spell mechanic

#6358 opened by Unknown 1 year ago

Unknownreported this suggestion

Please add a cast spell mechanic.

In order to use the spells in special archetype items as a shortcut, it would be nice if you could cast the spells directly as a mechanic.

For example a special warrior sword (with MythicCrucible):

warrior_sword:
...
  Skills:
  - castSpell{s=Warrior_Basic_Attack} @self ~onSwing ?archetype{group=CLASS;archetype=Warrior}
  - castSpell{s=Warrior_Basic_Attack} @self ~onAttack ?archetype{group=CLASS;archetype=Warrior}
  - castSpell{s=Warrior_Special_Attack} @self ~onUse ?archetype{group=CLASS;archetype=Warrior}
  - castSpell{s=Warrior_Shield} @self ~onCrouch ?archetype{group=CLASS;archetype=Warrior}
Unknowncommented

Can you explain to me how this is different from a skill{s=Warrior_Basic_Attack} @self ~onSwing ?archetype{group=CLASS;archetype=Warrior} will close for now, as I believe this solution works well enough. you can reopen it with an explanation

Unknowncommented

When the spell is invoked with the skill mechanic, all spell-specific extensions are ignored.

For example:

  • Is the spell even learned?
  • Reagent cost for this spell (Mana)
  • Spell upgrades and modifiers
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